How to Play

A hard, audio-first warehouse puzzle about planning pushes before you move.

Goal

Push every crate onto a goal pad. A level is solved only when every crate is seated on a goal.

The challenge is planning. A crate pushed into a wall corner can become impossible to recover unless that corner is a goal.

Audio map

The listener is screen-locked. North is always in front, east is always right, south is behind, and west is left.

A procedural warehouse rumble runs while you play: floor vibration, ventilation, distant compressors, pallet shifts, and soft electrical hum evolve over time. Crates have a darker wooden synth tone. Empty goals ring brighter. Blocked movement hits from the blocked tile.

The current target pings every few seconds. Press Tab or F2 to cycle the target between unsolved crates and empty goals.

Controls

Arrow keys or gamepad D-pad move one tile. Walk into a crate to push it if the space beyond is clear.

Space scans north, east, south, and west. F1 reads status. F3 repeats the scan. F4 reads the map summary.

U or Z undo. R restarts the level. Escape pauses.

Language

Choose the language used for menus and announcements.

    Shift Complete

    Solved

    Level Select

    Solved levels unlock the next shift. Best scores favor fewer moves, then fewer pushes.

      Warehouse Shift

      Audio-first Sokoban in a synth warehouse.

      Paused