How to Play
A hard, audio-first warehouse puzzle about planning pushes before you move.
Goal
Push every crate onto a goal pad. A level is solved only when every crate is seated on a goal.
The challenge is planning. A crate pushed into a wall corner can become impossible to recover unless that corner is a goal.
Audio map
The listener is screen-locked. North is always in front, east is always right, south is behind, and west is left.
A procedural warehouse rumble runs while you play: floor vibration, ventilation, distant compressors, pallet shifts, and soft electrical hum evolve over time. Crates have a darker wooden synth tone. Empty goals ring brighter. Blocked movement hits from the blocked tile.
The current target pings every few seconds. Press Tab or F2 to cycle the target between unsolved crates and empty goals.
Controls
Arrow keys or gamepad D-pad move one tile. Walk into a crate to push it if the space beyond is clear.
Space scans north, east, south, and west. F1 reads status. F3 repeats the scan. F4 reads the map summary.
U or Z undo. R restarts the level. Escape pauses.
Language
Choose the language used for menus and announcements.
Shift Complete
Solved
Level Select
Solved levels unlock the next shift. Best scores favor fewer moves, then fewer pushes.
Warehouse Shift
Audio-first Sokoban in a synth warehouse.