Round Over
- Score
- 0
- Personal Best
- 0
Final standings
Arrow keys drive. Q is a targeting sweep of opponents. In arcade and deathmatch, W sweeps pickups, A S D fire bullets, F drops a mine, G activates a speed burst, H teleports, and F3 reads your inventory. F6 reads the remaining time in deathmatch. Press Escape to pause.
How to play
Controls
- Up — accelerate forward
- Down — light reverse pedal (slow)
- Left Right — steer
- Q — announce all nearby cars and their bearing
- Space — honk the horn (heard by other players from your position)
- F1 score · F2 cars left · F4 health · F6 time remaining
- Escape — pause / back
- Enter / Space — confirm in menus
WASD is reserved for item-mode actions (see below) so it does nothing while driving in chill mode. Use the arrow keys.
How it sounds
Each car has its own engine sound, located in space. Cars in front of you sound brighter; cars behind sound darker. A high parking-sensor beep speeds up as a car gets close.
Walls hum continuously from their direction — quiet when you're far, building to a loud whoosh as you approach.
Hitting walls or other cars costs health. Bigger impacts cost more. When your health hits zero, your car is out — but the round continues so you can listen to the rest.
Goal
In chill and arcade, be the last car running. In deathmatch, score the most points before the timer runs out. Damage you deal scores points; so do eliminations.
Arcade and deathmatch items
Both arcade and deathmatch put pickups around the arena. Each pickup loops a distinctive sound at its position so you can navigate to it. Drive over a pickup to grab it.
- Health pack — bell chimes. +25 health, no upper limit. Stack enough of them and you become a tank.
- Forcefield — elastic boing. Stacks. Each shield negates the next bump (no damage taken; aggressor still scores).
- Bullets — aggressive sawtooth boing. Grants 3–6 bullets. Fire with A (left), S (center), D (right) to nudge the aim.
- Trap mine — subtle ticking. Press F to drop one behind you. Persists until something runs into it.
- Speed burst — fast revving whir. Press G to use one. Doubles your top speed and acceleration for 3 seconds — perfect for chasing down or ramming someone.
- Teleport — shimmering high warble. Press H to use one. Snaps you to a random open spot in the arena, well clear of any wall — handy for breaking out of a corner trap.
Item-mode hotkeys (arcade and deathmatch):
- W — sweep all pickups on the field with bearing and range
- A / S / D — fire a bullet (left / center / right nudge)
- F — drop a mine behind you
- G — activate a speed burst (3 seconds)
- H — teleport to a random open spot in the arena
- F3 — read your inventory
AI cars also grab pickups and use them — listen for the announcements.
Deathmatch (multiplayer-only)
Deathmatch adds the full item layer (pickups, bullets, mines, shields, speed bursts, teleports) but eliminations are not final: a downed car respawns at a random open spot after three seconds with full health. The round ends on a host-picked timer (three, ten, or fifteen minutes); winner is the car with the highest score at time-out.
Press F6 at any time to hear the round time remaining. Spoken warnings also fire at one minute, thirty seconds, and ten seconds before time-out.
Learn the sounds
Press a button to preview each sound.
Single player
Choose how many AI opponents to face. Zero is sandbox mode for practising movement and learning the audio.
Multiplayer
2 to 6 players. Peer-to-peer over the internet. Choose chill, arcade, or deathmatch in the lobby.
Room code: . Share this with friends so they can join.
Language
Choose the language used for menus and announcements.
Bumper Cars
An audio-first accessible arena.
· headphones strongly recommended